is a legend of the west
- Feb 13
- 2 min read
Well Met Travelers,

I am running a weird west campaign for a group of my friends, and one of them approached me about wanting to play a character similar to Sandro from Yo Jimbo or the Man with No Name portrayed by Clint Eastwood. We could not find an appropriate focus in the Cypher System core rulebook, so we came up with this:
Tier 1: Predictive Equation (2 Intellect points): You observe or study a creature, object, or location for at least one round. The next time you interact with it (possibly in the following round), a related task (such as persuading the creature, attacking it, or defending from its attack) is eased. Action. (171)
Tier 1: Surprise Attack: If attacking from a hidden vantage, with surprise, or before your opponent has acted, you get an asset on the attack. On a successful hit, you inflict 2 additional points of damage. Enabler. (188)
Tier 2: Get Away (2 Speed points): After your action on your turn, you move up to a short distance or get behind or beneath cover within immediate range. Enabler. (145)
Tier 3: Rapid Attack (3 Speed points): Once per round, you can make an additional attack with your chosen weapon. Enabler. (174)
Tier 4: Not Dead Yet: When you would normally be dead, you instead fall unconscious for one round and then awaken. You immediately gain 1d6 + 6 points to restore your stat Pools, and you are treated as if debilitated until you rest for ten hours. If you die again before you make your ten-hour recovery roll, you are truly dead. If you also have this ability from another source, your healing from this ability increases to 1d6 + 12. Enabler. (166)
Tier 5: Special Shot: When you hit a target with a gun attack, you can choose to reduce the damage by 1 point but hit the target in a precise spot. Some of the possible effects include (but are not limited to) the following:
You can shoot an object out of someone's hand.
You can shoot the leg, wing, or other limb it uses to move, reducing its maximum movement speed to immediate for a few days or until it receives expert medical care.
You can shoot a strap holding a backpack, armor, or a similarly strapped-on item so that it falls off.
Enabler. (184)
Tier 6: Flee (6 Intellect points): All non-allies within short distance who can hear your dreadful, intimidating words flee from you at top speed for one minute. Action. (141)
Farewell and Stay Safe,
~Crazy Weasel
This product is an independent production and is not affiliated with Monte Cook Games, LLC. It is published under the Cypher System Open License, found at http://csol.montecookgames.com
CYPHER SYSTEM and its logo are trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games characters and character names, and the distinctive likenesses thereof, are trademarks of Monte Cook Games, LLC.
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